Luka Zarandia is a Georgian conceptual artist and visual designer of Greek descent, born in 1998. Based at the intersection of industrial mechanics and speculative futures, he operates under a personal creative philosophy he calls Industrial Discipline — the systematic transformation of abstract ideas into visually precise, technically grounded realities.
His practice spans concept art, visual identity, art direction, and industrial design, with a methodology that deliberately bridges analog craft and digital execution. Luka works extensively with vector graphics, color theory, and layered composition to produce work that carries human authorship over algorithmic output — a distinction he considers non-negotiable.
Selected clients and projects include: Betlive, Episode Hotels, IMGM Future Mobilage Series, The RVC Interface, Core-7 Heavy Industries, and science fiction illustration for the novel Imod. His freelance portfolio covers game concept art, startup visual identity, and art direction for independent film productions.
With over two decades of self-directed visual study — beginning at age five — Luka brings an unusually deep technical foundation to creative briefs. He works fluently across Augmented Reality concepts, world-building, and functional industrial design, treating each discipline as part of the same system rather than separate skill sets.
He is currently positioned toward the film industry, specifically large-scale concept art for production design. His goal is to bring Industrial Discipline to projects that demand both imaginative range and technical accountability.